Showing posts with label snobbery. Show all posts
Showing posts with label snobbery. Show all posts

Friday, 17 March 2017

We Need To Talk

I haven’t posted anything in a while. I have things written – quite a few things. I’ve got things I need to get off my chest, things I simply want to write about and things that are just ideas I feel I should throw into the great aether of the internet – they might help someone, or get lost forever, but that’s for others to decide, not me.

Partly, I’ve had a lot a real-life stuff to deal with that hasn’t been great, partly there’s been some relief of not reliving the same memories over and over – why do I torture myself? – and partly it’s been the things that I want to write and talk about that’s been the issue.

Because, in the LARP community, there’s just things you don’t talk about. Not because they’re racist, or homophobic or whatever, not like that. Something, I think, is much darker than that.

LARPers don’t want you to make them look bad.

Why do I say that and not ‘LARPers don’t want you to make LARP look bad’? For the simplest reason of all – LARP is a hobby that one spends a lot of time, money and socialising invested in – as a person only has so much time spare, socialising itself is a capital along with time, meaning that outside of work and some personal issues at home, for many LARPers, their life revolves around LARP.

For LARPers then, any part of the community and its lifestyle is very, very personal. Any slight taken against a game that a LARPer plays at, minor criticism of a game, of a person in the community, of an aspect of the culture gets take too literal, too deep and as ‘offensive’ without really seeing the bigger picture or the intent behind it (see some previous posts about people takign everything to heart!)

I’ve been a bit lucky really the past couple of years – I joined a game system that I wrote an article about, and the game organisers didn’t shun me for it, but the opposite, they embraced it and made minor changes to the game that’s made it visibly better (I will write another article about it) and ask for my opinion at times. In my experience, this isn’t what normally happens at LARP.

I’ll give you an example: look at this article written by LARP Guide member Leah Tardivel (yes, we’re back to looking at this, but they’re one of the few article machines out there that talk openly).
A LARP Guide team member that’s never played the Lorien Trust game system attended and wrote a review on her experience.

The first and third comments on the article are direct attacks. Not justifications, not counter-points (as I countered about ‘That Event is Too Expensive’ – even though my counter was very critical and inflammatory, it didn’t attack), not even ‘yeah, I see what you mean… but...’ or ‘come back and have another go’.

No. Leah was struck with ‘your fault, you didn’t get involved’ and ‘you didn’t use maps’ and ‘well, that’s just your experience’.

First – I’m glad Leah got to experience LT that way, and the snobbish replies afterwards. Leah saying about the difficulties she had, what she perceived of the game and the replies she got were exactly what new players get to large system - particularly those new to LARP.

Leah might be surprised to learn that she criticised the exact areas of the game that I had problems with when I started CP - and she's a CP lover.

Being ‘new’ no-one wants to talk to you much – you get pushed to the edge where you see the crappier costumes. You must find your way around, and there certainly wasn’t a lot of maps handy at CP when I started around 15 years back. Sure, the guide had a map at the back – but if you were new you didn’t have a guide, and not knowing a lot of people, you don’t always want to ask, especially when someone points out that it’s something OOC ‘ruining IC immersion’.

New players struggle to get plot – or indeed, anything or anywhere – new players struggle to find out what’s going on. Of course, this isn’t true for all new players, but the majority, certainly. Many long-term LARPers won’t notice this, however, as, even if they’ve never played CP before, they’ll have friends they can go see and talk to. They’ll set an IC excuse as to why people that have never met before are best friends, so they can hang around their OOC friends without worry.

And those veterans LARPers that do notice these problems know that – at least for them – it won’t last long as they’ll find their own way into the game, know the general steps to take etc. Even though learning this takes years. Unless you have a friend willing to guide you, LARP generally leaves you out in the cold.

And that’s exactly my point. The two commenters didn’t want ‘their’ game looking bad – Leah didn’t realise that the exact things she criticised are also in her game. 

LARP doesn’t want to talk about its problems.

A friend posted on Facebook something about people saying ‘you shouldn’t hold grudges’ and being bullied, and then, of course not wanting to be friends with that person again, because well, you were bullied by them (duh?)

I lost a friendship around this time last year – because I had dared criticise a friend of a friend. I was explaining to my friend that this guys had recently joined the small parlour LARP I attend, seemingly because he knows I attend it. This guy used to send quite abusive emails and messages on Facebook to me.

At the time, when I pointed it out to people I was told to keep it under wraps – we didn’t want to upset others do we?

This time, it was almost like I was the one abusing my friend – how dare I say such nasty thing about his friend? If you read ‘5 Geek Social Fallacies’, you’ll see why – my friends have to also be friends. No one can not get along.

Another friend I know has recently posted up about the sexual abuse she suffered from someone she met at LARP that has scarred her for life – and how another LARP friend has been bullying her into going to a game where this guy is known to attend.

My friend has spent 6 or 7 posts trying to justify why she doesn’t want to go, and that she shouldn’t put herself in an abusive situation again.

6 posts. At least.

What a loading of utter fucking bollocks!

If she doesn’t want to go, she shouldn’t have to defend herself, or justify herself. It’s her choice! Leave it at that!

LARP doesn’t want to talk about its problems.

“Wait, yes it does! I’ve seen loads of articles about dealing with abuse at LARP!”


The article mentions all the things that can happen at LARP – without directly asserting that they do, in fact, happen, except in a round-about ‘it happens in the macrocosm, therefore it happens in the microcosm’ spurious kind of way. It mentions all the bad things that can happen, and the pledges we must pro-actively strive to include to make sure these things don’t happen.

I have a couple of major issues with this article that I’d like to deal with in another article, but mainly, whilst I praise the article for its candour and for being empowering and honest, it doesn’t resolve anything. It doesn’t mean anything. You can pledge all kinds of things you want, but when the worst happens, you’re going to need to know how to make it better.

LARP doesn’t. It sweeps it under the proverbial carpet. ALL LARPs should make the pledges mentioned in this article – and once again, I despair that such things must written out for people – and yet, the community still struggles with the basic principle of policing itself in a humane manner.

LARP doesn’t want to talk about its problems – the community will says that maybe there is some, so it looks like its talking about its problems – but it isn’t.


Recently, another friend of mine was telling me about how his friend at CP is suffering from harassment from another player couple, and how she’s possibly having to move factions because of it. Apparently, not all of it has been by messenger either – some of it has been by constant texts and telephone calls, by threats and even to her face.

What would you do? In a normal, everyday situation? At work? What would you do?

You’d complain to a higher manager, wouldn’t you? You’d go to an employment law adviser, wouldn’t you? You’d save it all up and go to the police, wouldn’t you?

Wouldn’t you?

There’s no such recourse in LARP. It’s worse if the person in question has influential friends in nthe LARP community. It’s worse if the person in question is friends with the ref team. It’s worse when they are the referee team.

I wasn’t ‘allowed’ to speak about the messages and grief I used to get from players. I can only imagine the situation this young lady is trapped in, no one to speak to, no way to sort it out other than change her life.

When I said to my friend that maybe what she should do is publish the texts and messages she receives, my friend said “well, no she can’t do that…”
“Why not?”
“She’d get lots of people upset”

Hang on. She’s being abused emotionally and she isn’t allowed to say anything? She isn’t ‘allowed’ to stand up for herself? In the article, it mentions Missing Stairs – players simply avoiding the issue, moving to another location or another game, whatever. Skirting around it.

That’s exactly what this woman is expected to do – but it’s not coming from her. It’s coming from the community. Others are expecting her to not speak out.

LARP doesn’t want to talk about its problems – it knows it has them, but doesn’t want to admit it.

A friend posted another article to me: Remember, The Party is Under No Obligation to Adventure With You. This is accurate and right – though again, I’d like to express more in another article.

The issue here is though – is it’s not being dealt with. It’s pushing it to one side.

In the LARP community, this is often the way certain people are ‘dealt’ with. Look on most forums, for example, players will often say cheaters are ‘ignored’ or ‘avoided’. I know one cheat that was ignored so much he became a referee.

LARP doesn’t want to talk about its problems.


But it needs to. And it needs to sort them out.

Friday, 30 October 2015

It's Like Running a Shop

Like running a shop, easily the worst thing about running a LARP is the customers. Not the people attending, not the crew or other referees. The players.

I know, that sounds horrendously unfair doesn’t it?

It also happens to be true.

The reason is mostly obvious – crew, referees and other attendees (such as your on-site cameraman) can all be given directions, instructions, and generally told what to do or not do. They help make the game – and what’s more, want to help make the game – and that means they stay within the guidelines, recognise the boundaries and at least make an attempt, no matter how faux, to get along.

With players you don’t have any of those luxuries. They’re like the worst-behaved step-child: “you don’t control me!”

Well… no, I don’t. Nor do I want to. Doesn’t mean you get to go stomping all place, demanding shit you don’t have any right to access, snob your way through “I know better” and generally behave like a spoilt little brat.

There’s numerous lists and ‘guides’ written on the internet about how to deal with these kinds of bad players, but for some reason, in LARP it’s so much harder to do. Why? Because of the nature of the game, its players – but mostly, because of other, really poorly managed games that spoil it for the rest of us.

A few examples:

I once attended a Linear game of a local LARP called “Shadow Realms”, run by a portion of Seaxe and Sorcery. It’s a high-fantasy (read: on LSD) system, with high-hits, much flailing and generally ‘epic’ type Player Characters.

When the ref turned up he told us it was “something I’d just written on a napkin at the bar late last night”. Woo – way to plan in advance.

The “Linear” consisted of 4 Encounters (yes, you read that right, 4) for an 8-hour game that was essentially:
  • Scared villagers calling ‘singles’ that ran away from the players when they could
  • Tough villagers calling ‘doubles’ that attacked the players when they could
  • Scared barbarians calling ‘singles’ that ran away from the players when they could
  • Tough barbarians calling ‘doubles’ that attacked the players when they could

Bearing in mind that all the Player Characters except a low-ranking Baron (I think he was a Baron, some knight anyway) and a fae-like faerie had armour and dexterity to easily ignore a ‘double’ (I believe a couple t ‘triple’ calling crew were added later, but still). Even though damage is never really ignored (the bruising rule means you still suffer 1) when PC’s Health Pool is around 75, suffering 1 damage per hit is pretty pointless.

During the game the low-level Baron character was seriously wounded and the other characters didn’t have any healing abilities (including potions – seriously, WTF?) and so the Baron started dying and went past the Grace into death.

He stamped his feet and cried – yes, he really did stamp! He was really upset – which is understandable because we all get attached to our characters.

But the lead ref turned round and gave him a “full heal”. No reason, other than a whining player that was behaving like he was 6.

In a similar vein, I remember being at Alrune where a PC that had only been around for 2 games died within the first 30 minutes. She was a bit stupid, got overlooked by the healer, it happens. But no – the game controller looked down and said “oh well, I suppose we better do a resurrection ritual”. Why? Because he was upset at a Player Character death. Fair enough, some systems have resurrection and that's cool - but not for a character that's been played for 1 game and 30 minutes - not even long enough to get a new ability or Experience.

In the UK LARP group on Facebook I once lamented that in a particular fest-system it’s difficult to get shiny-shiny items because they were so easily handed to friends of referees and there was a cap cos the game team didn’t want to saturate the system with them.

I received at least 10 messages from people more-or-less saying “I totally agree here – I’ve seen it a lot/I’ve done it myself, I wish I could openly say it and not have the system crush me”.

This kind of bullshit needs to stop.

It gives players a false sense of superiority, flexibility and power. It inflates players and referees egos so much so that when they attend other games they think the game will accommodate them as well.

I had a player once attend my game and stamp their feet and scream right in my face because they wanted to be able to transform into a bear – there was no means for her to do it, but she was going to get it, dammit! In another game she attended, she suggested it and the games allowed her to sink creation points into a skill that didn’t exist until she came along.

The game had made an allowance for her – without her having to put any effort in or give anything up that she wouldn’t normally have to. The system broke for her.

So she expected me to do the same.

Smaller games, new games, more free-style games all suffer because of the way larger, more influential or developed games perpetuate the image that games are “player lead” or that players are in control.

In a blog written by a friend, Mr Hunter After-battenberg says about the backstabbing and bitching rot was pervading his favourite game of Labyrinth – a game famous for its use of the Chislehurst Caves in Kent.

I know the Hunter to be a rather jolly fellow – so to read this dour, depressing tale of keyboard bitching (isn’t it always nowadays!) made my heart really go out to him. The line he was told “oh that’s just how they are, they're always like it, nothing we can do” from the referee just goes to highlight that point – by the referees not taking action, they were encouraging bullying, intolerance, and players getting their own way. It’s bullshit.

I highlight this as a symptom of poor management in certain games.

Rude people exist everywhere. Bitches do too. A couple of my friends are being manipulated by someone and they’re finding it very difficult to understand that a person they trust and know so well could be two-faced and using them for their own ends. I guess I see it easier than them because I’ve been in their position and suffered for it due to a lack of action on my part.

But that’s exactly it, isn’t it? There’s the two-faced that don’t care that they’re putting a friend in the middle and trying to stretch them into odd shapes. There’s the bitch who ruins others fun by targeting others for some slight. There’s the one that twists words and cuts deals with the refs cos they’re mates and why shouldn’t they get anything? From the harasser that sends nasty messages online to the ‘offended’ type that can’t believe they can’t play or wear or do whatever the hell they like during Time In – even if it is at the expense of others.

And we don’t want to admit it. I didn’t. I lost my game because of it.

We don’t want to come to the conclusion that our friends are liars, cheats, or bastards. Perhaps it’s because we think it shows something about ourselves that we hang around and have a friendship with these people – in the same way I ban racists and homophobes from my friend list on Facebook.

Maybe these players are the domineering type, and we don’t stand up to them. Maybe they’re the manipulative type, and try to guilt-trip us into doing what they want. Maybe they’re the back-stabbing type, who will post multiple things about you in multiple forums or posts of Facebook or Twitter just to let everyone else know that they think you’re a dick.

And that’s also exactly the problem. By not saying “no” you’re actively being part of the problem, whether you like it or not.

One of my friends is in the unfortunate position of being friends with one such person described above. He wants to remain friends, and for this reason, doesn’t want to confront said miscreant.

But why should he? It’s nothing to do with him. He should be allowed to play the game, have fun, and have friends. That’s exactly his choice – I may have tried to warn him, but he chooses what he wishes to do.

BUT. If that person is a player at my game, I’d happily argue that it’s my moral imperative to ban them. Even if they are friends with me. I don’t think it’s’ a case of the game coming first, but simply that there’s more than my friends at my game. There are others to think about.

It’s a sad fact of being a referee – you’re friends with people during the bits in-between being a ref – but some really can’t see that there’s a line between being in ‘professional’ referee mode and being in ‘friend’ mode.

I once had to do exactly this with one of my players. I refused to discuss it, especially openly as I thought that the issue was with that player and that player alone. How wrong I was.

He posted it about on Facebook so everybody could see what a bad, bad person I am. I had several IMs asking me about it – which I didn’t do, because I thought that was part of being professional. At the same time, this guy told everyone I hadn’t given a reason – I had indeed given a reason, but perhaps I should have put it in writing or gained a signature to say he’d received it. I just didn’t because I didn’t want to involve anyone else – which he did. 

If you’re a ref in this situation I urge you to put all discipline in writing. If you’re in the wrong, you should be open to being challenged and the possibility of retracting your statement.

I received a PM on Facebook from another player telling me how “unprofessional” me and my team had been in dealing with player at fault. You mean as unprofessional as bitching on Facebook for everyone to see? You mean as unprofessional as sending me a PM to my private account, not the group account, game account or game email? You mean as unprofessional as clouding the facts and spreading it around so others think it’s ok to send me nasty emails? Yeah. Ok. I guess being professional does mean acting like a 6 year old then.

To be fair, you may not know you’re doing it. That’s why it’s a referee’s job point it out to you so it can be sorted in cleared up.

On the other side of the coin – you have a moral imperative to be a considerate player, just as much as it’s the referee’s moral imperative to discipline you for not being considerate.


Swings. Roundabouts. 

Thursday, 3 September 2015

That event is too expensive



I’m beginning to understand that I need to blog more. I am coming across the fact that people not only respond to what I have to say at times, what I have to say is a different perspective to what most perceive or write about.

First off, I have to say I hate the way ‘influential’ people in LARP – names well known across a variety of LARP platforms – write as if their way is the only way. Not because they necessarily do influence people, but because there is very little to challenge them – challenges are also not responded to often, cited or shared. There seems to be one platform that these well-known to speak from – responses and reviews are constrained to groups on Facebook meaning the majority of responses are well out of public eye.

This invariably leaves many people assuming what is written or said here by these people is the only way. It’s not. It’s far from.

For example, I notice that the forum has been removed from the CP website. Almost like they don’t want people to read what is questioned and responded to there. One wonders what LARP has to hide.

There’s a lot more I have to say about this – from DrowGate to the way such discussions have been moved about many times – to the way I’ve seen acts like DrowGate attempted to be kept out of public eye – to the way large systems respond to their players.

So, it should be no surprise that I hate this article in its approach.

The article is, I agree, correct. What it says is totally right. Players do moan about costs and the organisers do pay out of their own pocket, which isn't really fair.

But that’s not what this article is about. It might be informative – but what it’s saying is “shut up moaning about it” – because it doesn’t address other issues. It doesn’t approach anywhere near the understanding of what players mean when they say “its’ too expensive”.

As much as the term “I’ll pray for you” transfers the discussion from your pain to my faith, this article is just as condescending in its lack of empathy – and shows the total disconnection the writer has with what “common” players perceive during a LARP – in a similar way to MPs having no idea about everyday life for a working class or a person that can’t work for whatever reason.

First, the article uses inflated numbers in the hopes of getting something across. £600-£1,200 for 30 weapons –individual designs not batch? Well, get batch. “Most sites in the UK that I have approached vary between £500 to £1750 for a three day hire” – really??? I’ve previously paid £5 per night per player. At 30 players I paid £750 for 5 nights. “Cost of toilets range from…” Why are you buying toilets? They don’t have them on site? … Wait, how many players are you attempting to demonstrate this for?

Seriously, write one article for 30 players and one for ‘fest’, whatever number you deem to be ‘fest’. Confound the scale, and it confounds issue and muddies the numbers involved too.

The article cites Mythlore charging over £100 a ticket – “and if you have seen any of the photos from those events it’s very easy to see why. The standards of kit are incredible.” One comment even agrees saying that LARP has suffered by making events too cheap! Sorry – but when did LARP become about just costume and how something looks? Use your imagination for heaven’s sake – especially for smaller events - not everything is about kit! Plot first, props second. Snobbery over how a LARP looks is affecting smaller games – players don’t want to attend because it “doesn’t look cool”. One wonders why LARP started at all if it’s just about looks – that’s Cosplay surely? (I know it’s not, but hey, tongue in cheek…)

But the main thing is this. You didn’t understand what a player meant when they said “it’s too expensive”.

CP to me is too expensive. So is Alrune, Empire and LT are too expensive.

I’ll say it again – they’re too expensive for me.

First, you have to understand that different people have different commitments and money issues. LARP needs to start recognising that people sometimes need help and should start looking into alternative means of settling people’s money. Sites like GoCardless, for example, allow people (not companies) to set up Direct Debits with each other. In the modern age the number of people that know how to deal with money are dwindling. Some people need help, and if you’re providing a service you should consider ways to help get that service to them.

Second, I’m not forking out money for nothing in return.

With these games I’m essentially buying “air”. That’s too expensive for something I get for free in my daily life.

To put it another way, many game systems have players that feel left out, let down or ignored. That’s not every player, no – but a portion. This portion spends money to come to any event you run. They are buying from you the service of having a game to play. What they feel like they get is pretty much the end of the first season of LOST – shafted.

I know, I get it. You try to do your best. Not every experiences the same things. Games can be what you make them. Some players do like to sit back and whinge but not do anything about it. Some players get missed out because you have a lot of players.

Tough. Some players will moan, some will leave because they don’t feel like they’re getting anything.

Some will tell you that it’s too expensive. Because, to them, it is.

And that’s why I hate this article. It’s reductionist, dismissive of concerns and divisive in trying to convince you why LARP has to be expensive.

And now I’m going to get a cup of tea and muse about LARPs I know that do very well for £4 for a day event… yum! Cookies!