Showing posts with label larp. Show all posts
Showing posts with label larp. Show all posts

Thursday, 28 January 2016

When LARP Goes Right: The Catharsis of Generous Play

I’ve been musing for a while on what to write, not merely because I have so much I want to talk about, get out of my system (the vile I have for bad attitudes burns – and as we all know, it can come out in horrific ways; I want to use this blog as a way of exorcising it), praise, bemoan and rejoice at.

To be honest, I sometimes feel that no one would want to hear my thoughts in any case, as my posts and thoughts tend to be of a critical nature – I feel I must point out that this I think is just my nature; I’m an analyser. Some people don’t start or do anything for fear of failure or success. I, on the other hand, tend to do and then look back and be critical. I’m as highly critical of myself as I am of others.

So people tend to see this as a bad thing as I’m “always moaning” or “never happy” or “think that other people are stupid” – all of which are as far from the truth as possible. If anything, the biggest reason behind my social anxiety is self-criticism. It’s as much my problem as it is yours.


The thing is, I see it as a positive thing. Without feedback, without criticism, we do not improve. We don’t grow and change. If it weren’t for a dramatic change in circumstance, we would never change. I have always been, and will always be, open to criticism and debate, open to changing my mind and seeing another perspective – as someone that places an emphasis on science in life, on evidence and logic, there can be nothing grander than emulating scientific thought, constantly re-evaluating and determining a new resolution if the evidence or logic shows me as wrong.

For this reason, yes, I do point out flaws where I see them and they affect me, friends, family – even people I don’t know when I see racism, homophobia, misogyny. Without this, how will things get better?

But this month, we’re going to move away from the gloom – into the realms of what goes right.

My local LARP is Player versus Player. I get the impression most players wouldn’t want PvP (especially in the UK?) as LARP has a seriously bad reputation for back-stabbing, bitching, griefing and down-right abusiveness. There’s a reason for that – because it does happen, A LOT, and LARP as a whole tends to neglect its responsibility to eliminate these things. I mean, com’on – even Empire has decidedly moved away from at least physical PvP

Worse, I would say LARP as a community specifically enables such behaviour and to a degree encourages it. I will happily present my thoughts to people that would argue otherwise or wish to hear my reasoning. I will also happily suggest ways this situation may be changed – I might not be totally right on all my ideas, but I know none of them are wrong.

I found this post a while ago by Mirror’s Song: In defence of PvP at larp

I’m thinking it’s a bit ridiculous that PvP needs to be defended, on three grounds:
  • If you don’t like PvP, don’t play it
  • PvP can be fun – the problem is therefore decidedly NOT PvP that is the problem, but the way people approach it
  • Remember, play to have fun – no matter whether you PvP, PvE or anything else, if you focus on the fun, why would it turn nasty? If you’re not playing to have fun and bring fun to others, you don’t deserve to be playing in the first place

I can totally understand why some people get upset with In Character conflict at a LARP, and I can also get that some people feel upset when their character dies and the one person they thought would help them, won’t – or worse (shock! Horror!) is the person behind it!

The problem is that the person being upset knew they were walking into a PvP situation, and didn’t get any fun out of it. Why? Did they want to win and got upset about being wrong? Maybe they suffered a set-back they thought was unfair?

These issues need to be talked to with the referees, who need to give a clear, concise response – preferably in writing so that when questioned they can show others: “see? This is what happened”. It’s especially true for referees and game organisers – because then, if they’re wrong, you can point out to them where they went wrong and why, and they can then respond to it properly and maturely.

As you see, this also links back to my earlier paragraphs about criticism and feedback.

The biggest problem with any game, I think, is when the goals and aims of players to organisers, organisers to players and players to players don’t match (not necessarily ‘disagree’) – are you creating stories, or gunning for achievements?

I think this needs to be stated by the game organisers as a guideline: creating stories means weakening someone rather than outright destroying them as this weaves interesting drama. Gunning for achievement would require you to destroy them, so they don’t overtake you again.

I think for my local LARP the first instance is better, even preferable because there’ always a way back, if you want it. You just have to be willing to fight hard enough – that and the drama is fun! People pointed out to me on my 3rd game or so that when another player kills your character it can be quite fun because it creates a story that is emotional. Last time I talked PvP I mentioned the execution.

One player mentioned to me that’s is actually more fun when you get killed by a friend. This is brilliantly true – you walk over to them, shake their hand and say “well done, mate. Nice one. Glad it was you” and that it’s been a good game of chess between you because you wove a drama together.

Your IC should never affect your OOC – so why the hell does PvP need to be “defended?”

At the last game I saw proof of it: two characters got so angry at one another there was shouting, bloodshed and one stormed away in anger. That player later approached his rival and said “excellent, dude, loved it. Good role-play”.

The thing is, the player that was telling me it’s better to die from a friend? Yeah, he used to play at the LARP I used to run.

I remember that once, his character was possessed by a powerful spirit that made his say vile things to the other characters – verbal violence as his brief was “short of actually harming them”. I remember that a few players got really pissed at him for this – they were taking IC to OOC – even my referees were saying he was showing his “true colours” by his behaviour. I defended him, stating the IC =/= OOC principle; eventually I gave up arguing, and he was later asked not to return after numerous incidents where grew increasingly agitated at the game, me and my refs.

I totally understand his position in this, and I admit I failed him: I should have argued more on his behalf and put my voice to his, giving him a chance to speak out. To be honest, my game should have ended there – my referees were clearly corrupt enough to spoil the game for people they didn’t like. People, that, professionally speaking, they shouldn’t have opinions over.


I’ve heard before that people say that LARP can be cathartic and healing for the soul. In 12 years of gaming I cannot say that is true. But I can say I experienced it at my local game at the last day event.

Before, LARP for me was CP, once LT and a couple of others. Those LARPs are competitive, achievement-based games – PvP in these games can certainly be aggressive, harsh, and players can easily get upset with it because it can be quite cold and uncaring. My referees and other players came from such games, too – it’s easy to see why they didn’t feel comfortable with PvP in my game.

It’s also because of this that I’ve come to realise I’ve never been too comfortable at LARP; it’s always been competitive, and the back-stabbing and bitching just made it worse. Competition can be great, but it only takes a bitch to make it unfair and miserable.

I finally understood the healing at the last game. You know there’s others out to get you, you know there’s conflict and schemes – but you also know you have friends.

I realised my character has friends IC with character played by people that I don’t speak to often OOC. I realised that OOC I have friends that support by brattish ways IC (I’m sure Michael will forgive me at some point!) and I realised I have friends that I could argue with, be annoyed at, kill and betray IC and we’d still be friends afterwards OOC. This sense helped be relax a great deal: I realised I have friends – on either IC and OOC sides – specifically because we help each other to have fun through telling stories. Friends that see the drama (say it in your campest voice!) of IC, not the bitching of OOC, friends that want everyone – me, you, themselves – to have fun, and not purely out to “do one better” and “screw over the other guy” in the process.

This, then, is the catharsis.

One of the biggest problems in any RPG game played in a group is when there’s a conflict on the perception on the nature of the game, or where goals conflict. This is, sometimes, down to a certain player or group of players having different goals from others, creating conflict – mostly caused because that player is trying to “get one over” on others, to “screw the other guy over” – it’s easy to see how this bleeds from IC to OOC.

It’s partly because the group members don’t listen to one another, treat each other with respect. And don’t say “respect is earned, not given”. Bollocks. We all deserve a certain amount of respect, because we’re all people, with feelings and emotions all that jazz.

But it’s mainly because there’s a difference of opinion on sharing fun – when the goal is less or more than simply about being fun.

But isn’t that what we play games for? To have fun?

When that’s the case, catharsis begins.

Even in PvP.

Friday, 30 October 2015

It's Like Running a Shop

Like running a shop, easily the worst thing about running a LARP is the customers. Not the people attending, not the crew or other referees. The players.

I know, that sounds horrendously unfair doesn’t it?

It also happens to be true.

The reason is mostly obvious – crew, referees and other attendees (such as your on-site cameraman) can all be given directions, instructions, and generally told what to do or not do. They help make the game – and what’s more, want to help make the game – and that means they stay within the guidelines, recognise the boundaries and at least make an attempt, no matter how faux, to get along.

With players you don’t have any of those luxuries. They’re like the worst-behaved step-child: “you don’t control me!”

Well… no, I don’t. Nor do I want to. Doesn’t mean you get to go stomping all place, demanding shit you don’t have any right to access, snob your way through “I know better” and generally behave like a spoilt little brat.

There’s numerous lists and ‘guides’ written on the internet about how to deal with these kinds of bad players, but for some reason, in LARP it’s so much harder to do. Why? Because of the nature of the game, its players – but mostly, because of other, really poorly managed games that spoil it for the rest of us.

A few examples:

I once attended a Linear game of a local LARP called “Shadow Realms”, run by a portion of Seaxe and Sorcery. It’s a high-fantasy (read: on LSD) system, with high-hits, much flailing and generally ‘epic’ type Player Characters.

When the ref turned up he told us it was “something I’d just written on a napkin at the bar late last night”. Woo – way to plan in advance.

The “Linear” consisted of 4 Encounters (yes, you read that right, 4) for an 8-hour game that was essentially:
  • Scared villagers calling ‘singles’ that ran away from the players when they could
  • Tough villagers calling ‘doubles’ that attacked the players when they could
  • Scared barbarians calling ‘singles’ that ran away from the players when they could
  • Tough barbarians calling ‘doubles’ that attacked the players when they could

Bearing in mind that all the Player Characters except a low-ranking Baron (I think he was a Baron, some knight anyway) and a fae-like faerie had armour and dexterity to easily ignore a ‘double’ (I believe a couple t ‘triple’ calling crew were added later, but still). Even though damage is never really ignored (the bruising rule means you still suffer 1) when PC’s Health Pool is around 75, suffering 1 damage per hit is pretty pointless.

During the game the low-level Baron character was seriously wounded and the other characters didn’t have any healing abilities (including potions – seriously, WTF?) and so the Baron started dying and went past the Grace into death.

He stamped his feet and cried – yes, he really did stamp! He was really upset – which is understandable because we all get attached to our characters.

But the lead ref turned round and gave him a “full heal”. No reason, other than a whining player that was behaving like he was 6.

In a similar vein, I remember being at Alrune where a PC that had only been around for 2 games died within the first 30 minutes. She was a bit stupid, got overlooked by the healer, it happens. But no – the game controller looked down and said “oh well, I suppose we better do a resurrection ritual”. Why? Because he was upset at a Player Character death. Fair enough, some systems have resurrection and that's cool - but not for a character that's been played for 1 game and 30 minutes - not even long enough to get a new ability or Experience.

In the UK LARP group on Facebook I once lamented that in a particular fest-system it’s difficult to get shiny-shiny items because they were so easily handed to friends of referees and there was a cap cos the game team didn’t want to saturate the system with them.

I received at least 10 messages from people more-or-less saying “I totally agree here – I’ve seen it a lot/I’ve done it myself, I wish I could openly say it and not have the system crush me”.

This kind of bullshit needs to stop.

It gives players a false sense of superiority, flexibility and power. It inflates players and referees egos so much so that when they attend other games they think the game will accommodate them as well.

I had a player once attend my game and stamp their feet and scream right in my face because they wanted to be able to transform into a bear – there was no means for her to do it, but she was going to get it, dammit! In another game she attended, she suggested it and the games allowed her to sink creation points into a skill that didn’t exist until she came along.

The game had made an allowance for her – without her having to put any effort in or give anything up that she wouldn’t normally have to. The system broke for her.

So she expected me to do the same.

Smaller games, new games, more free-style games all suffer because of the way larger, more influential or developed games perpetuate the image that games are “player lead” or that players are in control.

In a blog written by a friend, Mr Hunter After-battenberg says about the backstabbing and bitching rot was pervading his favourite game of Labyrinth – a game famous for its use of the Chislehurst Caves in Kent.

I know the Hunter to be a rather jolly fellow – so to read this dour, depressing tale of keyboard bitching (isn’t it always nowadays!) made my heart really go out to him. The line he was told “oh that’s just how they are, they're always like it, nothing we can do” from the referee just goes to highlight that point – by the referees not taking action, they were encouraging bullying, intolerance, and players getting their own way. It’s bullshit.

I highlight this as a symptom of poor management in certain games.

Rude people exist everywhere. Bitches do too. A couple of my friends are being manipulated by someone and they’re finding it very difficult to understand that a person they trust and know so well could be two-faced and using them for their own ends. I guess I see it easier than them because I’ve been in their position and suffered for it due to a lack of action on my part.

But that’s exactly it, isn’t it? There’s the two-faced that don’t care that they’re putting a friend in the middle and trying to stretch them into odd shapes. There’s the bitch who ruins others fun by targeting others for some slight. There’s the one that twists words and cuts deals with the refs cos they’re mates and why shouldn’t they get anything? From the harasser that sends nasty messages online to the ‘offended’ type that can’t believe they can’t play or wear or do whatever the hell they like during Time In – even if it is at the expense of others.

And we don’t want to admit it. I didn’t. I lost my game because of it.

We don’t want to come to the conclusion that our friends are liars, cheats, or bastards. Perhaps it’s because we think it shows something about ourselves that we hang around and have a friendship with these people – in the same way I ban racists and homophobes from my friend list on Facebook.

Maybe these players are the domineering type, and we don’t stand up to them. Maybe they’re the manipulative type, and try to guilt-trip us into doing what they want. Maybe they’re the back-stabbing type, who will post multiple things about you in multiple forums or posts of Facebook or Twitter just to let everyone else know that they think you’re a dick.

And that’s also exactly the problem. By not saying “no” you’re actively being part of the problem, whether you like it or not.

One of my friends is in the unfortunate position of being friends with one such person described above. He wants to remain friends, and for this reason, doesn’t want to confront said miscreant.

But why should he? It’s nothing to do with him. He should be allowed to play the game, have fun, and have friends. That’s exactly his choice – I may have tried to warn him, but he chooses what he wishes to do.

BUT. If that person is a player at my game, I’d happily argue that it’s my moral imperative to ban them. Even if they are friends with me. I don’t think it’s’ a case of the game coming first, but simply that there’s more than my friends at my game. There are others to think about.

It’s a sad fact of being a referee – you’re friends with people during the bits in-between being a ref – but some really can’t see that there’s a line between being in ‘professional’ referee mode and being in ‘friend’ mode.

I once had to do exactly this with one of my players. I refused to discuss it, especially openly as I thought that the issue was with that player and that player alone. How wrong I was.

He posted it about on Facebook so everybody could see what a bad, bad person I am. I had several IMs asking me about it – which I didn’t do, because I thought that was part of being professional. At the same time, this guy told everyone I hadn’t given a reason – I had indeed given a reason, but perhaps I should have put it in writing or gained a signature to say he’d received it. I just didn’t because I didn’t want to involve anyone else – which he did. 

If you’re a ref in this situation I urge you to put all discipline in writing. If you’re in the wrong, you should be open to being challenged and the possibility of retracting your statement.

I received a PM on Facebook from another player telling me how “unprofessional” me and my team had been in dealing with player at fault. You mean as unprofessional as bitching on Facebook for everyone to see? You mean as unprofessional as sending me a PM to my private account, not the group account, game account or game email? You mean as unprofessional as clouding the facts and spreading it around so others think it’s ok to send me nasty emails? Yeah. Ok. I guess being professional does mean acting like a 6 year old then.

To be fair, you may not know you’re doing it. That’s why it’s a referee’s job point it out to you so it can be sorted in cleared up.

On the other side of the coin – you have a moral imperative to be a considerate player, just as much as it’s the referee’s moral imperative to discipline you for not being considerate.


Swings. Roundabouts. 

Monday, 12 October 2015

How to Complain – A Guide for LARPers

Perhaps the worst thing about LARP is the bitching and back-biting. It’s not the ‘drama’ – the playground, school-kid ‘I’m not talking to her because of what they said about our Sharon’ – that’s just fall-out.

No, the worst thing is what causes it. The rumour-mongering, fear-spreading, lie-creating, poisoning that seems to be accepted as part of the community.

I can see somewhat why this exists – though I probably am going to have to refer to stereotyping and generalisation to do it. Why? Because some people really think that because they fit into box labelled ‘X’, therefore they should also conform to the perception of ‘X’.

LARP doesn't have a forensic system of analysis, nor structure for policing itself. Indeed, many LARPs don't have any any form of conflict resolution other than "someone's done bad, uh... ban them, uhuh-huh...."

Take this example from Profound Decisions (of all people...):
Yes, they will warn you, and can potentially ban you, based on hearsay. That's disgusting - it's downright abusive.

But when all you can rely on is word-of-mouth, it's not surprising. But it does mean it's open to abuse, and that's exactly what I've known to have happened before.

I happened to my old game, when I banned a person for 1 Event - well, I say 'ban', I mean 'gardening leave' - it was an issues of possible Conflict of Interest. Without going into detail, the guy bitched about it over Facebook - and had overy 50 comments, most along the lines of:

"I don't know what this is about, but yeah, fuck that system, they're cunts!"

Way to go judging something when you have no details whatsoever.

Dafuq? We wouldn’t give the time of day to these kinds of pathetic remarks at any other time. In our daily lives, someone bitches or moans, you carry on as usual. Why on earth do we give such weight to these drama queens?

To be fair, I think the bitchy types are a very, very small portion of the LARP community that unfortunately many people pay attention to. What isn’t justified, however, is exactly how much influence these people have.

For some reason, LARP as a community not only accepts these people, it actively embraces them.

We’ve been fooled into thinking that, because you’re always going to get bitches and bitching, therefore it’s ok. I was actually told by a few group members of a local LARP that, as a referee, you shouldn’t confront people that you know to be bitching, or independent people have told you are bitching, simply because “you’re always going to get them”.

So….

That makes it ok then, yeah?

Of course not.


Bitching is a degrading process, like wind erosion or mould. It doesn’t change someone’s mind now… but it does eventually. It wears a persons’ perceptions thin, twists ‘truthiness’ to appear as the bitch wanted.

Talking with my mum about this recently, she told me that “people who believe the bitching about you, weren’t really friends to begin with”.

I don’t think that’s true. I think their opinion was changed over time by more than one individual – thereby, the ‘stories’ seem to corroborate, and therefore must be true. Past incidents get twisted to appear different in hindsight.

So, I’m asking for every LARP participant to do the following:
  •  When you hear someone complain about the game, game staff, or another player, tell them that you’re not interested, it’s nothing to do with you!
  • Stop asking for opinions on a game, game staff or another player – especially if you might not like the answer! The number of times someone’s got upset about an opinion…

 Oh my… the times someone’s reacted to something ‘offensive’!


I was once asked my opinion on a local LARP that the person asking me used to attend. I’d been to maybe 6 Day Events. My opinion of the game was rather dim – I hated the game, I hated the man that ran it, I hated the set-up, the design, the rules. To me, it was a shit game – it does nothing but upset its players, made them feel worthless and cheat everyone that it came into contact with.

The person asking was so offended! How dare I give such a bad opinion of ‘their’ game!? I surely must be such an arsehole to say such things! Um, no, love… you asked for my opinion. I gave it. If you didn’t want to accept what I had to say, you shouldn’t have asked. I was later told by my referee team that I shouldn’t be giving opinions on other LARPs as a LARP organiser myself – because then it was ‘bitching’. Huh? I was asked. I gave an answer – you know what the answer changes?

Nothing.


I wasn’t spreading lies or rumours; I wasn’t attacking the game or its creator. But I did give my reasons why the game was so poor, and that’s what these people didn’t want to hear – so clearly, I was being manipulative.

You have a problem with some aspect of the game? Do exactly the same as what’s acceptable in Real Life. Here’s what you should do: 
1.      Remember the difference between ‘feedback’ and ‘review’
·         Feedback is given directly to the Game Team. Not to anyone else. It should consist of:
·   What the game did well
·   What the game did poorly
·   What the game should improve on
·         Reviews are opinions in the public eye that share experiences. They should cover:
·   What you liked
·   What you didn’t – and why
·   An attempt to be non-biased despite coming from subjective experience
·   Your overall rating of the game
2.      Complain in person directly to a lead referee. They should take notes, and pass the complaint back to the Direction Team. Referees should be truly interested in your complaint, review, feedback and what you have to say – otherwise their game will not improve. Have a friend come with you, or do it for you if you would struggle with this confrontation

3.      If this doesn’t work, take it higher. Write a letter to the Direction Team, expressing your issues. The same applies here – you should expect a well-reasoned, informative response. Your issue should be taken on board as constructive feedback. Bear in mind that:
·         If you’re rude, coming from opinion only, or aggressive, prepare to be ignored entirely. No one should suffer abuse for your crusade
4.      If this still doesn’t work, write an open letter. Take it to Twitter and Facebook. Go public. You’ll get a response pretty quickly then! Bear in mind that:
·         This is poor way to do it when a simple, polite word would have solved it first. It’s also poor form in general – it should make you look bad too. But if you can show you’ve at least made a polite attempt first…
5.      If this doesn’t work, stop playing that game. The game clearly isn’t interested in you – so why should you support it with your time and money?

I must say, I’m really shocked – still! – that there isn’t a (possibly) anonymous Review site that give reviews of LARP games so we can see what the game is actually like, rather than hearing third-hand bitching.

There’s a better, healthier way to do it.

Let’s start remembering that, and reminding others.
  
Summary:

You don’t like something in a game, don’t tell your friends. Don’t tell the newbies. Don’t go out of your to spew your hate over bystanders.
  • ‘feedback’ and ‘review’
  • Complain in person
  • Write a polite letter to the Direction Team
  • If this still doesn’t work, write an open letter
  • If this doesn’t work, stop playing that game

Simples.


Wednesday, 7 October 2015

Where LARP is Going Wrong 1: Blaming the Players

Sometimes I think to myself that I’ve got it wrong - that I’m worrying too much. But I’m beginning to realise I’m not. I’m seeing this kind of attitude more and more - I think it existed when I started LARPing 12 years ago, but I think I’m recognising it more and more. And, unfortunately, a lot of organisers do it - and even know they are.


When I recently released a half-made, poorly written guide for a LARP I was going to do, one of the “Referee Commandments” in it was “never blame the player”. It’s one of my biggest rules that I’m most passionate about. It’s decidedly important to the running, success and social balance of LARP in general.

I remember once in my old game system that I had to amend a rule. This was a low-hit, locational based game, but each player species was capped at how much extra hits they could have through the ‘Endurance’ (+1 to body hits) skill alone. Goblins and Elves were at the bottom of the rungs with 1 Endurance, Humans and Orcs at 2, then Ogres and Trolls at 3. Ogre also started with 2 hits per, not 1 like everyone else.


Another referee pointed out to me that that Trolls needed to move from a cap of 3 to the same as Humans at 2. Why? Well, Trolls had is easier with buying Resistance skills – making them more-or-less immune to poisons, diseases, mind control, magic and fear. Ogres had the same cap as them and… one extra hit. Trolls could buy skills that made them like magical warriors – ‘Digestion’ that made them a veritable alchemical factory, ‘Gnosis’ that allowed them to channel magic through the weapons they carried. Ogres got… well… not much else. Those only thing going for them was their high hits. Trolls needed to change.


I put a notice on the boards and changed the rule on the website. Within moments I had one of my Troll players call my mobile and shout at me down the phone for not consulting him first. At the next linear he kicked off, arguing the toss with me over the design of my game.


Not at any point did I condemn his reasons for being angry. Not at any point did I call him names (unlike he of me) assault his character or demeanour. Eventually, when we talked it through, it was because he thought the cap was absolute – I highlighted that it was only through skills. Rituals, arcane runes and whole bunch of other stuff will allow that cap to be broken – but he might need to work harder at it. He then admitted (in private, of course) that he’d approached the situation wrong and should have asked, instead of attacking straight away.


However, having the argument in front of the other players left a bad feeling all round and the referees felt harmed. As much as I attempted to deal with the situation by cutting the player off and saying “we’ll deal with it later” the player wanted to shout and be angry and continued to shout at me. Apparently, I was the one wrong in this because I “shouldn’t have engaged in the argument with him” – I was trying to explain the decision, not argue. I cannot control other people (people have told me this enough before). If he wanted to argue, that’s up to him, not me.




But, despite all this, I never once condemned him as having a problem. Turns out, it was a misunderstanding of the rule.

This is what I mean by not blaming the players. If I had blamed the player in the above, the situation might never have resolved itself.


That being said, the player’s behaviour was disgraceful – and I admit, I got angry too, which probably didn’t help his attitude. Mind you, after putting up with his shit without intervention from other refs or to help close the situation down, I think it’s understandable I got snippy.


The difference, as a comedian once said, is the difference between acting like a cock and being a dick. You can act like a cock, and still be a reasonable person. However you are a dick.


My player was acting like a cock because he thought that stomping his feet would get him somewhere. But I wasn’t going to condemn him as a dick.




Which, unfortunately, the other referees, did.

“He’s just a cunt

“He’s just being a fucking child
“He’s not showing us respect, so why should we deal with him?

The player hardly got anything at all the next event because each referee astutely avoided him.

When he attempted with a friend to craft some silver blades, the crafting time given was way too long – and the silver application was temporary because they hadn’t researched into correctly moulding silver.


Now, the player had got the rule wrong, again. Magical materials such as silver can’t be used straight away – and I was shocked that he thought that he could just get silver and do whatever he wanted with it.


But… running through the rules with him so he’s not disappointed doesn’t require much effort, and should have been done to highlight the facts to him. Running through advanced rules should take place every time they’re used, just to make sure the player is aware – and it also takes the burden of responsibility for player’s actions from you to the player.


Unfortunately, I didn’t find out till the end of the event – where he’d already decided I’d set the game against him.


An event later, the player was refused a Ritual due to the refs “not having enough time” and also much of his magic was greatly reduced in effect for no specific or given reasons. It was no wonder the player felt left out – and an argument ensued between myself and my refs, my so-called ‘support’.




So, let’s TL;DR. What does it mean when you blame your players? It means you unconsciously put them into a category (whatever you want to call it: “whinger”, “bitch” etc.) whereby from then on you don’t have to deal with them.

It means the player gets treated disproportionately unfairly – simply ignoring them doesn’t mean they’ll go away. It does mean they’ll get very upset – in my experience, players treated this way will behave like kids, and will act out against you because they feel they’re being ignored – and the only way to be recognised is to misbehave, because they’re certainly not getting anywhere any other way.

Doing it once means you do it more often. Let’s face it – it’s easier to label and blame rather than handle a toxic situation. It’s easier to call someone something demeaning and then write them off than approach them as see how you get along – such as calling a gay person a ‘fag’ or blacks as ‘niggers’. Just because it’s a different kind of discrimination – and nowhere near as horrific as others – doesn’t make it any less discriminatory.

And lastly, it means dismissing the player’s concerns, feelings and your part in them. You’ve absolved yourself, without actually taking a look at yourself, the game rules or whatever, and considering you might actually be at fault.


Don’t blame the players. It’s not nice.

Monday, 21 September 2015

Right in the feels!



At the start of the year I decided to branch out and look for a new LARP. I’d been away from the scene for a year and a half or so – but I’d also lost a lot of people I thought were friends.

I’m socially awkward, afraid of new situations and people, nervous about, well, just about any social interaction – I find ordering in a restaurant, shop or simply buying tickets at a booth really hard work.

Which is weird, because I role-play confident, usually rich or sycophantic, often religious or scientific – and commonly either outspoken or extremely paranoid. I guess that playing a character allows me to open up and say and do things I normally can’t – it’s like if it happens to my character, it’s not happening to me.

Many LARPers experience this kind of dissonance. As their character they’re able explore personalities, traits and social situations they wouldn’t otherwise. I think it’s one of the most wonderful and profound things about LARP – it often creates a greater kind of empathy with situations in real-life that we wouldn’t otherwise understand, and even in heavy-combat games, makes us more aware of our own reality.

I can exactly see why LARPers seem a weird bunch – or slightly insane – in this regard. We often disassociate ourselves from our characters. Though a character’s personality is often based on our own to degree – overly emphasising personality characteristics or projecting the opposite – it’s common to refer to the character in the third person. This is because what we do ‘as our character’ should not be a reflection on ourselves. We’re not our character, no matter how much we may seem like them.

I think I was quite brave at the start of the year – to approach a new game, and, after being welcomed very warmly – attend a game with no one I knew, completely alien, middle of the unknown in Kent with no way back… I was scared. Wouldn’t you be? I was nervous as hell.

Every LARP has a social aspect, to a degree. I agree, it’s probably not suited for every LARP to have a mechanic for it, but I do feel every LARP should develop the social aspect – and not just because IC brings OOC together (cool story, bro!) but because of exactly those kinds of interactions that develop that we don’t get in real life.

I have played a few LARPs and experienced a mixture of situational role-playing techniques. The greatest disappointment to me was the lack of social depth in a great many of them – from larger scale fest-sized to even small games like Alrune and Dragon Lore. Without the social comment element the game is losing out and is by its very definition, stunted. It’s a halted growth, an ever-larp-tionary dead-end. It might sound unfair – but there it is. I feel really sorry for players in these systems that never get to experience these systems.

I’m glad to say that this is the thing Camarilla Invictus gets right. It’s exactly the social aspect of the game – the open interaction and deliberation too (and, by LARPers being mature! Shock!) – that has brought the players together in very meaningful ways. They’ve got a strong bond between them – and they’re very empathic and inclusive too.

CI gets right what other LARPs I’ve played simply don’t. I’m not going to say it’s no through hard work because I know running a game is a lot harder than it appears (I’ve heard this appearance as being like a duck – calm on the surface, all kinds of motion to stay afloat underneath). But I do believe the approach CI uses – one that I was trying to get going in my LARP I was running years ago – is easily translatable to other games.

I honestly think in other games, either don’t know how to do it; are stuck in a rut; don’t want to explore those avenues because it’s ‘not what the ref team want’; due to lack of compassion for certain types of players (I know there’s a lack of compassion for non-combatants in a lot of the games I played); or simply they don’t care.

Cl does what every game should do. After monstering the mid-year combat-based Linear game for CI, I can happily vouch that CI does it right – the Linear had combat, puzzles, mental interactions, role-playing all in good measure. Why is this important? Because it means it includes everyone – every person has a part to play and the game isn’t dominated by some over others – whereas in the games I’ve played in the past, referees seem to focus on combat, thinking that “hitting stuff is plot” and usually disparaging other interactions. Even my own ref team did this – they could see the ‘puzzle’ aspect for advancing games, but definitely weren’t interested in most other forms of interaction. Non-combatants in these games are left at the borders of the game – it’s happened to me, and certainly happened to the players in my game when I stepped down from actively overseeing the game.

Combat is not plot. Monsters aren’t plot. War is not plot. Just to make the point drive home: politics is not plot. Social scale is not plot. Role-playing is not plot.
 
What’s plot?
 
The interactions between players formed of all of these things. A little of this and that, and the other – and oh! That too! That’s plot.

I’ll take you through the last game, and you can see what I mean.

The game started off in a comparatively relaxing way – swapping rumours (omg! Gossip! Brilliant mechanic!... ahem…). I’d just got round to talking business with a friend when – BANG!- a chair gets knocked over and a long-term Court member has brought claws and fangs to bear on another long-term Court member. There’s proverbial blood all over the place, people are shouting and screaming and I’m running like a bitch to the other end of the hall.

The attacker is hauled in front of the Court’s Council and we wait their verdict. We’re then called to stand witness to his trial. Perhaps he’d done some wrong things in the past, and pissed off the wrong people. But, he’d been a friend to a lot of people too.

The character was executed with everyone watching.

First, I got shivers. I remembered – “this can happen to me too”. I could feel my character shutting everything off, trying to feel no emotion. Inside I’m getting upset, and I’m realising my character is trying to stop himself being scared. Then I shivered again – the atmosphere hit a feel low, and I realise everyone else is feeling much the same thing. My character’s then getting angry – and this is where I’m going to sound mad – and I can feel the heat from it.

We took a breather – I think most of us needed it.

What happened there is called ‘bleed’ – it’s where IC emotion spills over into Real Life. It affects the player and it can cut as sharp as a knife, burn like a fire, or wound like a punch. It’s the most powerful thing any LARP can do, because it reaches inside and pushes all those little buttons you think you’ve locked away.

Partly it’s like watching an emotional film and you feel yourself crying or drawn into it. But, you have to realise you’re in the film, so another part of you is like a participant in it too.

I was a participant in that trail and execution – and it was horrifying.

Most players reacted in a similar way to those suffering grief – some cried, others went quiet; some began to get reasonable and to explain the reasons behind it happening.

Because, in a way, they did. They’d got to know the character, judge his mannerisms and moods. He was, in a very real sense, a friend – and they’d just lost him. I was reacting in a similar way.

It sounds like a bad thing – what with the crying and pain. But it’s not.

The wonderful thing about LARP is that even when this bleed happens, it’s blunted – we know it doesn’t affect us in an absolute direct way, even though it feels like it does.

This kind of thing – is exactly the winning element with any LARP – that, as a tool, LARP can be used to encourage  bonds of friendship, love and trust to grow between players; it can foster new experiences and build personality, character and personal philosophy; it allows formative development of a person’s psychology; it brings the shy like me out of their shells; it shares a common emotion between people that then share an experience together; it builds and encourages development as a person.

In the same way sports bring people together for similar reasons, LARP is a journey within – but it reaches places no sport reaches, for you’re an active part of the tale.

So, that was the game I took part in at the weekend. And leading from that, I’m still shocked that the ‘social’ parts of games are ignored or looked down upon – particularly, as I said, but the ‘combat only’ lot – I’m still shocked that CI is referred to as ‘only a social’ game, often with the attachment ‘so therefore it must be boring’.

Boring?

Fuck no.

Thursday, 3 September 2015

That event is too expensive



I’m beginning to understand that I need to blog more. I am coming across the fact that people not only respond to what I have to say at times, what I have to say is a different perspective to what most perceive or write about.

First off, I have to say I hate the way ‘influential’ people in LARP – names well known across a variety of LARP platforms – write as if their way is the only way. Not because they necessarily do influence people, but because there is very little to challenge them – challenges are also not responded to often, cited or shared. There seems to be one platform that these well-known to speak from – responses and reviews are constrained to groups on Facebook meaning the majority of responses are well out of public eye.

This invariably leaves many people assuming what is written or said here by these people is the only way. It’s not. It’s far from.

For example, I notice that the forum has been removed from the CP website. Almost like they don’t want people to read what is questioned and responded to there. One wonders what LARP has to hide.

There’s a lot more I have to say about this – from DrowGate to the way such discussions have been moved about many times – to the way I’ve seen acts like DrowGate attempted to be kept out of public eye – to the way large systems respond to their players.

So, it should be no surprise that I hate this article in its approach.

The article is, I agree, correct. What it says is totally right. Players do moan about costs and the organisers do pay out of their own pocket, which isn't really fair.

But that’s not what this article is about. It might be informative – but what it’s saying is “shut up moaning about it” – because it doesn’t address other issues. It doesn’t approach anywhere near the understanding of what players mean when they say “its’ too expensive”.

As much as the term “I’ll pray for you” transfers the discussion from your pain to my faith, this article is just as condescending in its lack of empathy – and shows the total disconnection the writer has with what “common” players perceive during a LARP – in a similar way to MPs having no idea about everyday life for a working class or a person that can’t work for whatever reason.

First, the article uses inflated numbers in the hopes of getting something across. £600-£1,200 for 30 weapons –individual designs not batch? Well, get batch. “Most sites in the UK that I have approached vary between £500 to £1750 for a three day hire” – really??? I’ve previously paid £5 per night per player. At 30 players I paid £750 for 5 nights. “Cost of toilets range from…” Why are you buying toilets? They don’t have them on site? … Wait, how many players are you attempting to demonstrate this for?

Seriously, write one article for 30 players and one for ‘fest’, whatever number you deem to be ‘fest’. Confound the scale, and it confounds issue and muddies the numbers involved too.

The article cites Mythlore charging over £100 a ticket – “and if you have seen any of the photos from those events it’s very easy to see why. The standards of kit are incredible.” One comment even agrees saying that LARP has suffered by making events too cheap! Sorry – but when did LARP become about just costume and how something looks? Use your imagination for heaven’s sake – especially for smaller events - not everything is about kit! Plot first, props second. Snobbery over how a LARP looks is affecting smaller games – players don’t want to attend because it “doesn’t look cool”. One wonders why LARP started at all if it’s just about looks – that’s Cosplay surely? (I know it’s not, but hey, tongue in cheek…)

But the main thing is this. You didn’t understand what a player meant when they said “it’s too expensive”.

CP to me is too expensive. So is Alrune, Empire and LT are too expensive.

I’ll say it again – they’re too expensive for me.

First, you have to understand that different people have different commitments and money issues. LARP needs to start recognising that people sometimes need help and should start looking into alternative means of settling people’s money. Sites like GoCardless, for example, allow people (not companies) to set up Direct Debits with each other. In the modern age the number of people that know how to deal with money are dwindling. Some people need help, and if you’re providing a service you should consider ways to help get that service to them.

Second, I’m not forking out money for nothing in return.

With these games I’m essentially buying “air”. That’s too expensive for something I get for free in my daily life.

To put it another way, many game systems have players that feel left out, let down or ignored. That’s not every player, no – but a portion. This portion spends money to come to any event you run. They are buying from you the service of having a game to play. What they feel like they get is pretty much the end of the first season of LOST – shafted.

I know, I get it. You try to do your best. Not every experiences the same things. Games can be what you make them. Some players do like to sit back and whinge but not do anything about it. Some players get missed out because you have a lot of players.

Tough. Some players will moan, some will leave because they don’t feel like they’re getting anything.

Some will tell you that it’s too expensive. Because, to them, it is.

And that’s why I hate this article. It’s reductionist, dismissive of concerns and divisive in trying to convince you why LARP has to be expensive.

And now I’m going to get a cup of tea and muse about LARPs I know that do very well for £4 for a day event… yum! Cookies!

Monday, 9 February 2015

The Importance of Being Vile


Though I have only recently been to a new LARP for the first time in two years, already the shit comes out of the woodwork.
LARP can have a tendency to bring out the worst in some people, and in general, can be abusive and even downright torturous. I want to explain why in another article, and also in another article why I say this - my particular experiences in specific.
A guy I know goes to a local LARP. He runs his own - this may be what's behind this particular crap, but I suspect that he's not the only one suffering this way and it's just a convenient 'excuse' for certain behaviour (though from my experiences, this is a 'good excuse' for all manner of shit) - but he has been playing at this particular LARP for over a decade.
He said he had a very bad time, and, after the day he went to, would rate the day as less than 0/10 (he'd read one of my previous reviews). That's.... worrisome.... to say the least.
What could give someone such a low opinion of a LARP?

Is it the low safety standards? The poor set up? The crap rules and rulings of the referees?
In actuality, when it comes to LARP, experience is much more like a game of DnD table top - it is the 'experience' itself that is rated. Look at the reason so many LARPS do well even though they have crap rules (Heroquest anyone...?) or a crap setting (Alrune?) or even lack of plot (Curious Pastimes?) - players go to meet friends, catch up, relax, have a holiday as well as play. Experience of a LARP is more-or-less the standard by which it's success and provision is rated by a great number of people.
It's very easy for the experience to become sour and bitter - even with great rules, good rulings, and good safety. I know because it happened to me. The reason experience turns sour is the same reason why I wanted to set up my own LARP in the first place - and the reason my LARP went downhill so quickly.
Corruption
I love that word. Makes it sound more dramatic than it is. Insidious, certainly. Vile, yes. It's a fantasy word that brings to mind sickness, plague and blood magic. In my experience it's most definitely a sickness.
But, as with religion and politics, corruption isn't as dramatic as it is in fantasy books, and it's something much darker and menacing.
Before we go further, I'd like you to do something for me. It'll only take 10 minutes at most.
Look up 'LARP review' on Google. Better yet, do it in a Private window, that way your results won't be filtered by the search engine based on your preferences.
Done?
What did you find? Let me tell you, and you can see what I mean.
No LARP system has a star rating on any site. They don't have feedback forms or review forms on their own sites. You can't find star ratings anywhere, in fact. There are indeed 'reviews', however. They all read like 'I'm going to be coming back to this game' and ratings are skewed high, the review having nothing bad to say and not even being critical or holding any evidence or reasoning.
Here's some reasons why:


  •  LARP is an insular society - it's also very bratty, more so than almost any other hobby I know. Piss one person off and you piss of their friends (why? they have nothing to do with it!) and possibly the system (as if that's something to do with them as well?!?). I was worried about my last review simply because I had negative things in my opinion which has caused me to be ostracised from a group before.
There was a high amount of bitching even in my small game. One woman was banned because of it - telling everyone that I "wouldn't allow her to play what she wanted" as if that wasn't fair. First off, what she wanted to play was a highly restricted DPC, and secondly, it was awarded to the creator of said DPC ahead of her. Simple tough luck. But spreading malicious rumours was exactly the method she used to try to get me to give it to her - I even caught her doing it! When I confronted her, I asked her why. Her reply? "I didn't want you to be upset that I had an issue with the game". My game team later banned her, not necessarily because of the rumours, but because of the treatment of our good nature - the assumption she'd created.
I remember I once had an artist/photographer at my LARP. She also attended another LARP at the time. When I saw here work I was amazed; "Would you do some photos/drawings for my game?" I asked. Not entirely for my benefit - I believe LARP should be a creative release and a foundation for building confidence and skills in one's works. She told me that the other game didn't like her doing drawings or photos or their game and that's why she'd never raised it with me before. I could only reply thinking about her, trying to get her realise her potential: "It's such as shame - you're being wasted. You have real talent and it should be used"

That became the start of a major 'fuck you' tantrum. From a 26 year old woman. Jesus, the sniping I heard (from her) behind my back. You see, she'd got upset at the fact I'd 'offended' the game she played and loved. How? What? Huh? Ok, even if I did 'offend' the game why is that her problem?
  • I've spoken to many people before about these kinds of experiences. Many times I've heard of people excluded from a group for raising issues, criticising the ref team or similar.
LARP in general, does its best to control these issues. Mostly, it ends up as whining and complaints - mostly also because many see differences in rules or system concepts as 'subjective' and therefore open to interpretation - when in fact, many things (head hits?) can be ruled objectively.
  • More than that, few LARPers will actually confront issues within a system. There is a certain amount of fear, I feel, that were one to critique the game that referees would take it personally and ban you, or 'spam' you with attacks or lower your character's abilities. The amount of bitching and behind-the-scenes- badmouthing is breath-taking - an aspect some more long-term LARPers deride as 'yet more whining', but yet must contain a grain of truth otherwise the scale of the bitching wouldn't exist.
It's bullying. Whether from referees or from players, it doesn't matter. It's cruel, it's twisted, it's demeaning and it's just plain wrong. This kind of thing damages mentalities - and no, before you say something, not everyone can 'get over it' or 'man up'. Fuck you for thinking so.
Corruption doesn't stop there. I hear this particularly bad system this guy has a problem with has many layers, so ingrained that players have threatened to leave if the game changes. if this doesn't highlight the amount of bullying that goes on, I don't know what does. You shouldn't have to kowtow to players wishes - or anyone's for that matter. "Do it, because I say so". Um... No.

If you've got an issue, if there's something to say, you should say it.

And you shouldn't be afraid to do so.